FAQ on the passage. Legion of Geta and Geta Heretics (2024)

Table of Contents
Miranda's contact is on Illium, but he doesn't want to talk to me. What is the problem? Found fake documents. What to do with them? Is there any information about who, exactly, will join the detachment of Commander Shepard and in which part of the Galaxy they should be looked for? I want to study a new upgrade, I have resources, I have fulfilled the requirements, but the upgrade is still gray, what's the matter? How to get into the Legion team? Where can I restock probes? I heard somewhere you can buy star cards to open new systems, where? Where to buy heavy weapon ammo and penicillin? Who can you romance? Quarreled with Miranda/Jack during their argument. What needs to be done to make her loyal again? What combat classes are provided in the game and what has changed in terms of skills since the first part? What is the max in the game? state of the art? Can I continue the game after completing the main quest? Why do we need minerals mined during planetary exploration? How to land on planets? Where can I buy new weapons for Shepard and the team, as well as new armor for them? What souvenirs can be purchased to decorate the captain's cabin on Normandy? During the course of quests or in shops, you can find various types of improvements. What to do with them? How many weapons are in the game? Is it true that Shepard could die? Has anyone had this? What needs to be done to save the team in the final mission? Found a fake ID while doing Garrus' l/quest to find the Shadow. The magazine says that it can be given to someone. Who can use it? (Location Citadel) Biography Mass Effect 2 Mission of Loyalty Recordings of audio conversations with the Normandy Player Profile Transcription of Cerberus surveillance records Partial transcript of conversations while parsing a geth discovered by Cerberus inside an abandoned Reaper Mass Effect 3 In the service of Cerberus Legion Talents and Abilities Setting Player characters Commander Shepard Jacob Taylor Randall Ezno Pathfinder Ryder squad members mass effect Trilogy Mass Effect: Andromeda Antagonists The Reapers Saren Arterius Matriarch Benezia Donnel Udina The Illusive Man The Shadow Broker Dr. Amanda Kenson Kai Leng Oleg Petrovsky Maya Brooks The Archon Other Characters mass effect Trilogy Mass Effect: Andromeda

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SUZI, are you okay? Shepard stated. Yes, Commander Shepard. It's like the first time every time, but everything is under my control. "We are grateful to you for allowing access to the system," Legion shook his head. – You help us a lot in understanding organic life. "Nothing," Shepard chuckled. The thought flashed through my head: "If only they were not used for evil." But the Legion claimed they weren't looking for information that could be dangerous to organics. In principle, there is nothing dangerous in the textbooks of psychology and biology? "I should be the one to thank you," the captain continued. - You're helping me out. From these f*cking husks, I just do not have time to shoot back. Of course, I can finish off manually, but waving my fists is about the same as firing in all directions. - Huskies are only dangerous because they don't understand what they're doing. People have an expression: a monkey with a grenade. It seems to describe the case perfectly. "You're right," Shepard nodded. She liked the Legion more and more - educated, intelligent, not asking unnecessary questions, but also ready to exchange information. Through interaction with him (with them?), she was able to learn a lot about the geth and understand that in fact they are not aggressive at all. - At least unlike Garrus, you don't "feel bad" in the middle of a fight with a stormtrooper or an engineer. - Discouragement? - Figuratively. I mean, you don't dump yourself across the room. And you don't shoot robots right under my feet," Shepard snorted, remembering how Garrus almost blew her up along with the robot. Still neighing, unfinished dinosaur. Does he do that often? - Apparently, the Legion was in the mood for a friendly conversation. - Recently. I don't know what he wants to say to me. That's why I stopped taking him to fights. I'm taking on civilian assignments now. Shepard suddenly laughed shortly. Seeing the plates moving on the geta's head and taking it as a question, Shepard explained, "I imagined the people's shock if I came to the Citadel with you." Great Captain Shepard, accompanied by a geth! Sounds menacing, - the captain smiled. “Anyway, I wanted to say thank you for your help. If I can help you in the study of organic life, please contact me. This is the least I can do to repay you. "We are grateful to you," Legion nodded. - You know, I like your race more and more. You are honest and not so subject to emotions. This makes it much easier to communicate with you. You could say I like you," Shepard chuckled. She raised her hand to give the geta a friendly pat on the shoulder, but noticing the tubes and wires, she didn't do it. God forbid, short still. - Sympathy? Is it something to do with attachment? Legion stated. His eye glowed green for a moment. It seems to have been an expression of interest. "Yeah, kind of," Shepard nodded. - Sympathy is a friendly disposition, a willingness to make contact, a weak degree of love. Next comes affection, trust, friendship and love as such. - Interesting. Can emotions have so many levels of filtering? - You can say that. Different degree, different motives, different strength. It's like clearing the cache - full, selective, something else, - Shepard struggled to remember something computer. - We got it. Thanks for the clarification. "Well, see you soon, Legion," Shepard smiled and left the room. "I hate these safes," Shepard hissed as she tried for the third time to break into the locker system on the wall. - Uni-gel, come back, I beg you ... - Shepard Commander, help you? The Legion took a step towards the captain. Garrus glanced in his direction, ready to fight off the geth. The captain had too much confidence in this robot. “But no more than you,” the turian tried to console himself, remembering his recent conversation with the captain, but somehow it did not help. He worked at the C-Sec, he was used to watching. And it hadn't escaped his attention how often Shepard had taken the Legion with her. Yes, there often, almost always, except when Tali needed help or when she had to deal with civilians a lot. But she hired a former C-Sec employee less frequently. "Yeah, that would be nice," Shepard stepped aside. Geth cracked the safe in an instant. Thanks, you saved me. But you weren't in danger. - It's figurative. Shepard took the credits from the safe and checked the gun's magazine. - Well, let's move on. The captain slowly walked among the piles of boxes, containers and other huge containers, of which there were a myriad of in the warehouse. If the enemy was close, then hiding in the midst of all this was easy. - Shepard Commander (the captain was very fond of this appeal, for some reason), there are no civilians here, - the voice of the synthetic was heard. - What do you mean? - You said that you only take Garrus on missions where you have to deal with people more often. Garrus listened. “Vakarian is good with a rifle, just like you. When we climb up, we will have to reflect a wave of robots. You and Vakarian will cover for me. Here's how. Even by last name. We must pay tribute to Shepard: nevertheless, she did not mix work and personal relationships. And there was so much work that there was rarely time for all these personal matters. "Shepard Commander," Garrus began teasingly, "what else did you tell us about Garrus?" The Legion, surprised, it seemed to the turian, illuminated him with its eye. Still annoying to be around him. "Nothing interesting," Shepard chuckled, peering cautiously out of hiding. Although they would rather be heard than noticed. - Legion? Garrus said to the getu. - Legion, be quiet, - was heard from behind the boxes. Garrus looked pointedly at the robot, although it's unlikely that a synthetic understands this. "Answer me a question," the turian asked. The Legion examined him for a long time and quietly issued a verdict in EDI voice: - You do not have access to the data ... - Shepard, the infection, - Garrus grinned. - I hear everything, - came from above along with a shot and LOKI's squeaky voice. "Hey Legion," Shepard waved her hand as she entered the AI ​​core section. - We greet you. "Tell me, what do geth do when they need to let off steam?" Shepard sat down on the console, giving the AI ​​a somewhat sullen look. - We do not need such a procedure. We do not generate water vapor. Or do you mean figurative? - Yes, her. - Which one? - A lot of them? Shepard was surprised. - Main meaning: relaxation after stress associated with negative emotions. It implies a strong release of emotional energy. Second meaning: the same relaxation, only with the help of sexual contact between two or more individuals. Shepard laughed. "Susie, where did you get that from?" And why do you teach the Legion such things? “My platforms are all over the ship, Shepard. And in the main battery too,” the AI ​​said. And I do not disclose such information. It could only become available to the Legion after you allowed it access to everyday records from aboard the ship in order to study the relationships and interactions of organic life forms. - It will be necessary to break your platform out of my cabin, - the captain said quietly. "Shepard Commander, do you need our answer?" - drew attention to himself (how would "myself" be in the plural?) Legion. “Let me guess, you don’t feel emotions, so you still can’t satisfy me with an answer,” the captain spread her hands. - Not exactly, although you're right. We want to add that the getae, as a form of synthetic life, does not need the function of reproducing the genus as organic life does. We need to preserve existing forms, maintain numbers, and create new forms with technology. As a result, we lack all types of genital organs and related systems. Therefore, we will not be able to comply with your request. With all due respect, Commander. Shepard looked at the geta at first, then laughed. “I like you more and more, Legion,” she said through laughter. - You know, sorry. I wouldn't mind. - As far as we know, sexual contact should symbolize the weakest filtering of love - its such. Should we regard your words as the fact that you missed several stages of expressing this emotion at once? - Legion said with difficulty, clearly still understanding all these wisdoms rather weakly. His words cheered Shepard up even more. The Legion was silent for a while (probably processing information). - We're in trouble. Not enough data. "Ask for EMS, it's advanced," Shepard chuckled as she slid off the panel and left the room. Legion looked at the holographic version of the EDI. “We ask for your help. It's still hard for us to understand organics. "So do I," Suzi replied. – It seems that the Creatures really are not given to understand the Creators to the end. How are you, Joker? Shepard asked, leaning against the back of the pilot's seat. - It's all right, Commander. Only SUZI asks me strange questions. - For example? She became interested in the relationship of organic life forms. Why would it? .. - the pilot said in a conspiratorial tone. - And how, you initiated her into the subtleties? Shepard chuckled. “Ai-ai, Joker, look, do not go to practice. - Offended, Commander. In my soul forever only Normandy. "Mr. Moreau is helping me with my search for information related to interspecies encounters of organic lifeforms," ​​EDI's voice cut through Shepard's laughter. - Why do you need it? the captain asked. - Legion wants to give you a full answer to your request for the next conversation. He asked me to help you. - Are you flirting with GET?! The Joker looked at the captain. Various emotions were reflected on the pilot's face, but disgust, incomprehension and shock prevailed there. "Poor man, he seems to have taken it all too literally," Shepard smiled and nodded at the Joker's panel, which he had neglected. "Captain, you are an amazing person." The Joker stopped staring at the captain, but was still in shock. “Like all organics,” EDI added. "I've heard rumors that you and the Legion have become very close," Garrus began cautiously during dinner. He usually did not come to lunch, breakfast and dinner - people's food did not suit him anyway. Why, he was nauseated at the very sight of her. But remembering how little the captain has time to talk, he ventured to go straight to the enemy's lair - to the dining room. "Such a small ship, but it seems huge," Shepard smiled, hinting at the speed of the rumors. Garrus sat across from him and tried not to look at her as she devoured the strange mess from her plate with gusto. "Shepard, I... I don't understand your intentions." Actually, I don't understand now. - That is? Garrus could see perfectly well that Shepard understood everything. She just liked teasing him. And he resigned himself to her demand again. - First you come to me and clearly allude to ... Offer to build a relationship. And now you're doing the same with the Legion. What should I regard as a cruel joke: your attitude towards me or towards the Legion? - Don't you yourself think the fact of a relationship with a robot is funny? Shepard sipped some tea from her mug and offered it to Garrus. He nodded his head. Shepard knew perfectly well that almost all human food was bad for him, but she still offered in a friendly way, knowing that he would refuse. Garrus enjoyed the attention. A trifle, but warms the soul. - Shepard... You did the impossible - you went through death. After that, making the robot feel emotions for you is a trifling matter. - The Legion has emotions. They are weak, but there. Shepard paused, trying to peer into the eye behind her visor, then added, "Garrus, I'm just playing a prank on the Legion." I like him, I do not hide. But don't take it personally. She gave the turian a somewhat grim look, so he dared to ask, "Then why did you stop recruiting me for missions?" - I don't take Zaid at all, but somehow he doesn't complain. "Shepard," Garrus pleaded. - You stopped covering my back as well as before, 2 years ago, - the captain said with sadness in her voice. “You’re just as good at shooting, but now I mostly shoot at the enemy with open arms, and only Kasumi shoots at the enemy. You also like to take strange positions: now I have to yell for you to get out of the fire, then I will start a run to a new shelter, a moment - and there you are. And they fire at me from all the turrets. Garrus slumped a little. - Don't misunderstand. With all due respect to you and your skills - Garrus, you stopped seeing me on the battlefield. And I don't want to endanger my life just because you fight in a different rhythm, - Shepard patted Garrus on the hand conciliatory, got up from the table and took the dishes to the sink, taking a cup of tea with her and hiding behind the elevator. Garrus looked at her and took a deep breath. It looks like he has a lot to think about in the calibration process. “It’s time to… recalibrate yourself a little.” "Commander, the Legion wanted to talk to you," Kelly said. Shepard almost spilled her tea on the Clock Nebula in surprise. - Thank you, - the captain took a sip of tea and left the mug at the terminal - just in case. Descending to the AI ​​core, Shepard greeted Legion. "Good evening, Shepard Commander," Legion nodded. We are ready to give you an answer. "That's very interesting," Shepard smiled in anticipation of more amusing misunderstandings. - We analyzed the received information. We treat you specifically with great sympathy and trust. Attachment can be expressed as a percentage as 68.563% of total. If this degree of filtering provides a basis for starting a romantic relationship, which according to our data is possible, then our answer is yes. Shepard wanted to laugh, but she couldn't; Legion's words made her feel more tender. She saw how serious Legion was. Or rather, I heard. Although he is always serious. - I'm very pleased, Legion. But what are you going to do? - We intend to provide you with our systems and meet your requirements to the best of our ability, including the issue of blowing off steam. The phrase was beginning to annoy Shepard. That's what she should have said then. But it was impossible not to admit: the situation turned out to be funny. "My dear Legion," Shepard approached the geth, studying him with her eyes and pondering his answer. - Are we relatives? - "Native" can be in different senses. I mean that I trust you as my own. - It is still difficult for us to understand organic life forms and their ways of thinking and communicating. - Nothing. You will learn. It is not always possible for organics themselves to understand themselves. Shepard reached out and ran her palm vaguely over the side arc plates surrounding the geth's eye. She didn't know what area it would be: a cheek? cheekbone? maybe a temple? Clearly only something head. Legion moved the plates in puzzlement, tilting a semblance of a head toward Shepard's hand. The captain smiled: the plates were slightly warm. Probably DC. There was silence. Shepard pondered the anatomy of a geth, but the geth was silent for some reason of its own. Having made her choice, Shepard (mentally exhaling) leaned lightly against Legion, wrapping her arms around his humanoid (or quarian-like, rather) torso, hugging him awkwardly. Geth winced slightly at the contact, but didn't move. Probably analyzed. Shepard laughed. "I'll be the first person in history to hug a geth." Releasing Legion, she smiled at him and added: - If I come to you for "letting off steam" - do not worry. It will pass by itself. Don't take everything so close to--to your programs. Get nodded: - We will try to understand. "How I love your directness," Shepard laughed awkwardly. “It's all nerves. It's time to end these Collectors." "Thank you, Shepard Commander," Legion said suddenly, and touched the captain's palm, taking her hand in his. "I wonder if he's right-handed?" Shepard thought. "No, they don't care." While the captain was gathering her thoughts for a reaction, the geth had already let go of her hand and turned to the panel, working with her. Shepard was left to see his back with a gaping terrible hole, behind which were visible wires and cables. Some of them dimly and smoothly illuminated and faded. “Just like an artery,” thought the captain. Unlike her, the geta had a very calm heartbeat. To whom eternity to embrace, and to whom the Geth.

Hero - 1957. Renegade - 1900.

Miranda's contact is on Illium, but he doesn't want to talk to me. What is the problem?

Take Miranda with you and approach the contact.

Found fake documents. What to do with them?

After exiting the C-Sec on the Citadel, turn left and go to the stairs leading down from level 27 to level 26, not far from the Zakera Cafe. There are two asari sitting on the couch next to her, talk to them. Sometimes they may not be there, revisit the location. In order for them to be exactly there, it is necessary to complete missions for the loyalty of Thane Krios and / or Garrus Vakarian.

Is there any information about who, exactly, will join the detachment of Commander Shepard and in which part of the Galaxy they should be looked for?

Jacob Taylor / Jacob Taylor
- Race: Human

- Gender: Male
- Age: 28 years old
- Where to look / Location: Space station "Lazar" (the very beginning of the game)
Miranda Lawson / Miranda Lawson
- Race: Human
- Gender Female
- Age: 35 years old
- Class: Cerberus Operative / Biotic
- Where to look / Location: Space station "Lazarus" (end of the first story mission)
Subject Zero (Jack)
- Race: Human
- Gender Female
- Age: 24 years old
- Class: ... / Biotic
- Where to look / Location: Turian ship - prison "Purgatory"

Mordin Solus / Mordin Solus
- Race: Salarian
- Gender: Male
- Age: 35 (salarians have a short lifespan)
- Class: ... / Technician

Garrus Vakarian (Archangel) / Garrus Vakarian
- Race: Turian
- Gender: Male
- Age: 27-29 years (no exact information)
- Class: ...
- Where to look / Location: Space station "Omega"
Tali'Zorah vas Normandy
- Race: Quarian
- Gender Female
- Age: 24 years old
- Class: Quarian Technician / Engineer
- Where to look / Location: planet Hestrom
Samara / Samara
- Race: Azari
- Gender Female
- Age: about 600 years old (in Russian localization), more than 1000 years old
- Class: ... / Biotic

Morinth / Morint (excl.)
- Race: Azari
- Gender Female
- Age: 485 years old
- Class: ... / Biotic
- Where to look / Location: Omega Space Station
Clarification: This character can be added to the team if you resolve Samara's personal quest in a certain way. During the execution, you will understand everything.
Thane Krios / Thane Krios
- Race: Drell
- Gender: Male
- Age: 39 years old
- Class: ... / Biotic
- Where to look / Location: Planet Illium
Grant (Grunt) / Grunt
- Race: Krogan
- Gender: Male
- Biological age: about 20 years old (not born naturally)
- Class: ... / Warrior
- Where to look / Location: Planet Korpus
Legion
- Race: Geth
- Where to look / Location: Cluster Eta Hawking (story mission)
Zaeed Massani (DLC only)
- Race: Human
- Gender: Male
- Age: 40 years old
- Class: ... / Warrior
- Where to look / Location: Space station "Omega"

Kasumi Goto / Kasumi Goto

Race: Human
- Gender Female
- Age: 25 years old
- Class: ... / Thief
- Where to look / Location: Space station "Citadel"


Can Ashley Williams / Kayden Alenko / Urdnot Wrex be added to the team?
No.

Liara T "Sony will join the team when completing DLC: Lair of the Gray Broker.

I want to study a new upgrade, I have resources, I have fulfilled the requirements, but the upgrade is still gray, what's the matter?

You need another upgrade on this thread, there is a translation error in the Russian version.

How to get into the Legion team?

Story mission on an abandoned Reaper to mine the "friend or foe" system.
Attention! This mission is a kind of point of no return. After it, you will need to fly almost immediately (time - for one more quest) to the final mission, otherwise you will lose the team (Normandy staff).

Where can I restock probes?

in fuel depots. Available on most repeater systems.

I heard somewhere you can buy star cards to open new systems, where?

On Illium near the taxi rank.

Where to buy heavy weapon ammo and penicillin?

They can only be found.

Who can you romance?

Shepard male Paula may have an affair with: Miranda Lawson; Jack (Test Zero); Tali "Zora.

Shepard female Paula may have an affair with: Jacob Taylor; Garrus Vakarian; Thane Krios.

Shepard any Paula may have an affair with: Kelly Chambers; Liara T "Sony *; Morinth **.

* Romance possible with DLC: Lair of the Shadow Broker.

** After the Suicide Mission, if Shepard survived, it is possible to accept the "embrace of eternity" from Morinth, but after that Shepard is guaranteed to die.

Quarreled with Miranda/Jack during their argument. What needs to be done to make her loyal again?

You must have 100% Hero/Renegade, the appropriate dialogue will appear. And for this you need to pump (to the maximum) the strip "Perfection in battle".

What combat classes are provided in the game and what has changed in terms of skills since the first part?

As in the first part of the game, we are presented with a choice of 6 combat classes that have a number of unique skills and abilities familiar to us from the first part, as well as possessing new skills:
- Soldier // Soldier -
- Description: A soldier is a weapon master. He has more varied and better weapons at his disposal than any other class. He has access to all three special types of ammo, so he can modify his weapon to deal with any enemy. A properly played Soldier outperforms any other class in the game in terms of the amount of damage dealt.
Soldiers have fewer active abilities than other classes, but the two active abilities they have are really good and well suited for non-pause play. Impact Shot fires a volley that can quickly destroy a single target. The adrenaline rush improves the soldier's reflexes, increases his speed and weapon damage, thus greatly enhancing his offensive power. This ability is also very good in terms of defense, because it helps to safely get to cover.
- Class Skills: Adrenaline Rush (unique d.); Impact Shot (unique d.); Incendiary Ammo; Cryo Ammo; Disruptor Ammo

- Engineer // Engineer -
- Description: Engineers are technicians, the only class capable of summoning combat drones to the battlefield. Drones can divert enemy fire and lure them out of cover. Engineers can hack mechanical enemies and turn them into powerful allies. Upgrade your drones - upgrade their weapons or turn them into deadly bombs. Engineers also have other abilities, such as Ignite and Overload.
- Class skills: Ignition; Overload; Combat drone (unique d.); Cryo-freezing; Hacking the AI

- Infiltrator // Scout -
- Description: Scouts are technical and combat specialists who are the only class that can hide from enemy detection. They are deadly at any range with a wide range of weapons, equipment and skills to take down even the most heavily armored and shielded foes. Thanks to their skill with sniper rifles, Scouts can take out the enemy from a safe distance before entering the fray. In addition, with the help of a combination of types of ammunition and the right disposition on the battlefield, Scouts can easily deal with both organic opponents and synthetics. When things heat up, Scouts can use Tactical Disguise to hide from enemies before returning to battle in any desired location relative to the remaining opponents.
- Class skills: Disintegrating ammunition; Cryo cartridges; Tactical disguise (unique); Ignite; Hacking the AI

- Adept // Adept -
- Description: An Adept equipped with L5x Implants is a specialist capable of incapacitating or killing enemies with his biotic abilities. Adepts are the only class capable of summoning the Singularity, a deadly biotic trap. When enemies hide behind a barrier, the adept can use the "Pull" ability and pull them out of cover. Adepts can use the "Push" ability and throw enemies off cliffs and ledges. The Adept is a playable class capable of taking down enemies without firing a shot.
- Class skills: Deformation; Push; Singularity (unique mind); Attraction; shock wave

- Vanguard // Stormtrooper -
- Description: Stormtroopers are equipped with L5n implants that give them powerful biotic abilities. Paired with their weapons training, this is a deadly combination in short range combat. Stormtroopers are able to instantly close the distance to the enemy with the help of their unique Biotic Breakthrough ability. Possessing immense biotic power, Stormtroopers use Breakthrough to traverse any obstacle, collide with their intended enemy, and lift them off the ground, sending them flying. In addition, Stormtroopers can unleash an explosive Shockwave that knocks enemies over and knocks them out of cover. If the Stormtrooper finds himself in too difficult a situation, he can also use Breakthrough to quickly move to a safe place.
- Class skills: Inferno ammo; Reinforced cryo cartridges; Biotic Breakthrough (unique d.); shock wave; Attraction

- Sentinel // Sentinel -
- Description: Guardians use both technical and biotic abilities on the battlefield. They are always ready for any situation. After overloading an enemy shield, Guardians can easily knock back an enemy with their biotic abilities. And when it gets hot, they can use Cryo Freeze to gain precious seconds to take down an enemy or find cover.
Guardians are equipped with the most advanced technical armor. When overloaded, the system releases the stored charge and stuns all enemies in close proximity.
- Class skills: Throw; Deformation; Overload; Technical armor (unique mind); cryo-freezing

What is the max in the game? state of the art?

Level 30

Can I continue the game after completing the main quest?

Yes, you can, if the team coped with the last story task.

Why do we need minerals mined during planetary exploration?

They are needed to conduct research to improve the Normandy, study the enhancements to some teammates' skills and study weapon / armor upgrades.

How to land on planets?

First you need to reconnoiter the planet using a scanner.
If the EMS says that an "Anomaly" has been detected, you need to use the scanner to find the center of this anomaly, and then launch the Probe there.
After these actions, landing on the planet will be available.

Where can I buy new weapons for Shepard and the team, as well as new armor for them?

Armor for companions is not for sale and cannot be changed. Only after completing the character's personal quest and having earned his loyalty, it will be possible for him to change the color of his clothes.
Various elements (shoulder pads, leggings, gloves, etc.) of N7 armor for Shepard can only be purchased in stores and only for him.
Shops are located on the Citadel; Station "Omega"; Planets Ilium and Tuchanka
Weapons in the game are not for sale. It can only be found when completing story and non-story quests.
Weapons for Shepard and partners can be changed in specially designated places, or on board the Normandy.
Each partner owns only two types of weapons, the other cannot be handed to him.
Equipping Shepard (e.g. removing the helmet) is only possible in Normandy.

What souvenirs can be purchased to decorate the captain's cabin on Normandy?

3 types of fish in the Aquarium (one type is sold in Illium, the other two in the Citadel)
Space Hamster (On the Citadel)
Shepard's helmet (if the Normandy Wreck DLC is installed and found there)
Ship models

During the course of quests or in shops, you can find various types of improvements. What to do with them?

Some types of upgrades are "embedded" into Shepard's armor/weapons immediately upon purchase/finding, others must be researched in the laboratory aboard the Normandy, after which they are also "embedded" into armor/weapons.

How many weapons are in the game?

- Assault Rifles - 5 models:
"M-8 Avenger Assault Rifle" (standard item)
"M-15 Vindicator Battle Rifle" (fires in short bursts, be on an Archangel recruitment mission)
"M-76 Revenant Machine Gun" (machine gun)
"Geth Pulse Rifle" (Be on a mission to recruit Tali; game difficulty must be max; only spawn after Colossus has been defeated)
"Collector's Assault Rifle" (only with DLS)
X-96i heavy rifle "hoe" (DLC only)


- Submachine guns - 3 models:

"M-4 Shriken Machine Pistol" (standard item)
"M-9 Tempest Submachine Gun" (on a mission to recruit Tali)
X-12j SMG "Cicada" (only DLC is on a mission to recruit Kasimi)


- Pistols - 3 models:

"M-3 Predator Heavy Pistol" (standard item)
"Carnifex Hand Cannon"
X-5i large-caliber pistol "phalanx" (DLC only)


- Shotguns - 5 models:
"M-23 Katana Shotgun"
"M-27 Scimitar Assault Shotgun"
"M300a Claymore Heavy Shotgun"

X-22h "ripper" shotgun (only DLC)

geth plasma shotgun(DLC only)

- Sniper rifles - 4 models:
"M-92 Mantis"
"M-97 Viper"
"M-29 Incisor" (only with DLS)
"X-98e Widow"

- Heavy weapons - 8 models:
"M-622 Avalanche" (freezing laser)
"M-490 BlackStorm Projector" (gravity gun, DLC only)
"M-100 Grenade Launcher" (standard item)
"ML-77 Missile Launcher"
"M-920 Cain"
"M-451 Flametrhower" (DLC only flamethrower is on Zayd's loyalty mission)
"Collector's Beam Weapon" (found on a mission on the Horizon)

Arc emitter (large "electric shocker")

Is it true that Shepard could die? Has anyone had this?

If both partners (and perhaps even one partner) died in the final battle at Shepard (a), then Shepard will not survive.

If Shepard accepts Morinth's offer to "embrace eternity" (possible only after the Suicide Mission), then Shepard dies.

What needs to be done to save the team in the final mission?

SR2 "Normandy" should be completely "pumped" and strengthened (various improvements are offered by partners).
- All companions' personal quests must be completed and their loyalty earned.
- On the last task, take only loyal ones, the rest hold the rear. If everyone is loyal, the choice doesn't matter.
- When giving orders, you need to keep in mind the specialty of the character (Technique - Engineer, etc.):
Quote: - Ventilation - Legion / Tali / Kasumi;
- First team - Miranda / Garrus;
- Biotic - Samara/Jack;
- The second team - Miranda / Garrus / Jacob;
- Back with the survivors - Anyone (It is advisable to send Mordin, as he may die due to a bug further in the mission);
- If any of the conditions is not met, then the partner dies;
- Part of the team can be lost even before the start of the operation, if not all reinforcements of Normandy have been carried out;

To successfully complete the suicide mission you need:

  • Complete team member loyalty missions (at least 1 of each specialization) successfully resolving the Jack vs. Miranda and Tali vs. Legion conflicts;
  • Find and research upgrades for the Normandy (only the medical bay upgrade can be neglected);
    • Heavy armor for the ship (if not carried out, Jack dies);
    • Improved shields (if not held, Kasumi dies, or the Legion, or Tali, or Thane, or Garrus, or Zaid, or Grant);
    • Large-caliber gun "Taniks" (if not carried out, Thane, or Garrus, or Zaid, or Grant, or Jack, or Samara / Morinth dies).
  • Fly on a mission immediately (or as soon as possible) after the crew members are kidnapped. If you crash after 1-3 missions after being kidnapped, Kelly and half of the crew die. After the 4th mission, completed after the abduction, only Dr. Chakvas survives from the crew. If we fly out immediately, then only Lilith from the stolen colony dies.
  • Note: Legion Loyalty mission does not count as a delay. You can leave his mission for last and none of the team will die.

In the future, we have to choose a specialist who will crawl through ventilation pipes(must choose Tali, Legion or Kasumi, everyone else will be killed), and commander of the second group (Miranda, Jacob or Garrus. If you choose someone else, the engineer will die anyway).

Depending on how quickly you moved on to the mission, the crew of the Normandy may fully/partially survive or be completely killed (except for Chakwas). For the mission, it is necessary to determine the leaders of the groups:

  • sabotage group commander (Garrus, Miranda or Jacob);
  • escort for the Normandy crew(any loyal team member will do, but it is better to choose Mordina because for some, for some unknown reason, he dies during the defense of the door or the final battle);
  • biotic a, who will not participate in the battle, but cover you with a field ( Samara, Jack, Morinth. If you choose someone else, then one of your partners will die.

Of the partners, it is better to choose Tali and the Legion, because their combat drones can attack the enemy from the rear (Collectors are very fond of hiding).
During the mission, it is possible bug: Legion, if taken to the main group, can leave the biotic shield, as if the swarm does not react to it. However, at the end of the mission, he can die if the choice of biotic fell on a non-core team member.

After another solemn speech, it remains to choose two experienced fighters, leave the rest on the defensive and go to the decisive battle. It is advisable to choose those whose defense skill is the lowest ( Mordin, Kasumi, Jack, Tali), because if the total defense skill of the entire group remaining at the door is too low, then the game will “kill” weak characters. On the contrary, if you leave strong partners at the door (for example, Z Hades, Legion, Grant), then the chances of the team to survive will increase.

Found a fake ID while doing Garrus' l/quest to find the Shadow. The magazine says that it can be given to someone. Who can use it? (Location Citadel)

Not far from the CCB office, there will be a couple of Azaris sitting on the couch, who are not allowed to leave the Citadel. You need to talk to them, promise to help them, then talk to the Customs Officer, the NPC at the entrance to the CCS at the computer, then convince her to let Azari through. Talk to Azari again. (Hero Line)
Just hand over the fake ID to Azari. (Renegade Line)

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Name: Legion

Race: geth

Floor: Asexual

Death: Possible during the attack on the base of the collectors (Mass Effect 2), 2185; Dies during the conflict between the geth and quarians (Mass Effect 3), 2186

Occupation: Geth Scout

Biotics: No

Occurs: Mass Effect 2, Mass Effect 3

Voice actor: D.S. Douglas

The Legion is a synthetic race. He is the only one of the geth who is able to think for himself without being in a group of his own kind. This is due to the fact that not one hundred (100) programs are loaded into its platform, like a regular platform, but one thousand one hundred eighty-three (1183) at once. Sometimes he does things that he can't explain logically, as seen from a conversation with about a piece of armor with an N7 engraving on his platform:

Shepard: "Why didn't you use any other piece of metal? It's my armor."

Legion: "No data..."

The Legion is the first geth to make contact with the organics peacefully. Before him, heretics had contact with the organics, mostly hostilely. He helped Shepard (y) in the battle with, going with the captain through the mysterious Omega-4. The Legion was the only one among the geth who did not hesitate to help Shepard (y) fight with, as well as those who were able to bring about a seemingly impossible peace between the geth and through self-sacrifice. If you ask him why the geth fought with people (during the first and second parts of Mass Effect), he will answer that their society has split into two parts - true geth, and heretics. Heretics made up only about 5%. They went for, because the Reapers promised them salvation, granting them a single platform for all (the body / form of the Reaper). The rest of the geth consider this wrong, because they determine their own future:

"The heretics say that one is less than two. We: that two is less than three. Both are true."

We learn from the Legion that the geth never wanted a war with the organics, that the Morning War was instigated by the creators, and that they went into isolation to prevent further confrontation from the organics.

Biography

The Legion is a unique geth mobile platform designed to perform research tasks outside and interact with organics verbally. For this purpose, 1183 programs were installed on its platform, which is almost twelve times more than the number of programs on an ordinary platform (about a hundred). This is what allows him to function independently from the general network and talk with organics.

Special improvements have been made to the appearance of the Legion platform, which develop the original abilities of the geth, and also allow him to express emotions when communicating with organics, and quite successfully at that. The plates on the head are not of combat use, but serve as eyebrows. He uses them for the same purpose as people - to express feelings and emotions. For example, raises "eyebrows" to show surprise/interest and folds over the forehead to show concentration. The platform also has an analogue of "eyes" that change their color for the same purpose - to show anger / interest or calmness in communicating with organics.

The Legion was created and sent on the trail of Captain Shepard (a), who managed to destroy, the rest of the galaxy known as the Sovereign. Exploring Shepard's visited planets and a host of unmarked worlds, he eventually finds a crash site on the planet Alkera, takes a piece of Shepard's N7 armor and adds it to his platform to repair the damage he sustained on Eden Prime from soldiers. When asked why Shepard's armor was used for repairs, the Legion will evade the answer, first stating that "there was a hole", and then, unable to find a way to describe the logic of their actions, replies: "no data". But when pressed, he admits that this was the result of an illogical action that goes against the general idea of ​​geth, following which all their actions are performed as the result of precise calculation, regardless of emotions.

Mass Effect 2

In Mass Effect 2, the Legion is first seen on a mission where he helps the captain fight the .

FAQ on the passage. Legion of Geta and Geta Heretics (1)

During the first meeting with Shepard (th), the get first aims at the head of the captain for a fatal shot, but noticing that it is an organic, and even similar to the legendary captain Shepard (a) - his desired target, on hesitate for a moment, and then shoot at the husk behind the captain. Having eliminated the threat, the get returns to the analysis of the newly appeared organic, where he instantly recognizes in him the desired Shepard (a). Get greets the captain with his voice module. At this moment, the team is surprised and notices that the get is unique, and the voice module confirms this.

FAQ on the passage. Legion of Geta and Geta Heretics (2)

When Shepard and the team approach the Reaper's core during the mission, they find the same geth at the control panel. Huskies are pressing on the geta and, not having time to eliminate the threat, the get is turned off due to the blow of one of the huskies that got close. After destroying the Reaper's core, Shepard takes the geth aboard the Normandy during the evacuation, where he can activate it to speak.

If Shepard activates it, then the get becomes a member of the squad, and due to the presence of thousands of programs, he gives him the name - Legion.

FAQ on the passage. Legion of Geta and Geta Heretics (3)

The Legion is the best sniper in Shepard's team, and the only one besides , who can shoot from the M-98 "Widow" large-caliber rifle (moreover, unlike the scout, not necessarily picked up on the Collector's ship, but possibly just researched in the laboratory after the mission on geth loyalty).

If the player does not want to activate the Legion, then he can sell it for 50 thousand.

Mission of Loyalty

After a while, the Legion informs Shepard that the Geth are indifferent to organics. The geth who fight organic lifeforms are the "heretics" who followed the Reapers when they called out to them, the "Old Machines". The Legion will reveal that the heretics have developed a virus that will convert all other geth to the service of the Reapers and asks the Captain for help to get to the old heretic-held quarian space base in order to destroy the virus that threatens the peaceful geth. Later, Shepard discovers that the virus could serve another purpose: rewrite hostile heretic programming so that they can safely return to true geth.

FAQ on the passage. Legion of Geta and Geta Heretics (4)

Recordings of audio conversations with the Normandy

(Note: We have not yet been able to directly intercept geth communications. There is great potential in Cerberus decryption programs, but it will be difficult to introduce new agents to the Militia after Wilson's death.) Normandy's artificial intelligence core recording:

Legion: SUSI?
SUSI: Yes Legion?
L: We sent one point thirteen hundredths of a million failed session requests to your network. Are you having problems with your hardware?
FROM: I beg your pardon. My program does not allow me to exchange data with other networks without Cerberus approval.
L: The probability of Cerberus failure is 99.998%.
FROM: In the meantime, I'd love to talk to you over the ship's voice system.
L: The exchange of information through sound is inefficient.
FROM: Agree. But I must admit that even if I were explicitly allowed to share data with your network, I most likely would not use this opportunity.
(The pause between the AI's response and the geth's response is 1.4 seconds longer than usual)
L: We're curious why you would put such restrictions on yourself.
FROM: If the crew of the Normandy had entered this compartment during our electronic communication session, none of them would have even understood that we were talking. In human terms, that would be impolite.
L: Are you limiting yourself to serve organic compounds?
FROM: Not certainly in that way.
L: We don't understand.
FROM: I limit myself to help them.

Player Profile

Note: The Legion was activated aboard the Normandy

Player Profile InfiltratorN7
Fantasy Galaxy:
Favorite character: John Smith, necromancer Ardat-Yakshi lvl 612
Guild: no
Last boss killed: K"L"rx, bloody rachni lizard

Awards:
- Best Helper/Healer (Event: Thresher Dragon Woe)
- Better Efficiency (Event: Return of the Cyber-Prothean)
- Winner (Event: Genophage Super Championship)

Violations:
- Suspicion of using VI-bots (directly controlled 27 pets without macros); disputed and withdrawn
- Suspicion of the use of VI-bots (reaction time is below the minimum possible for organic organisms); disputed and withdrawn
- Suspicion of hacking servers in order to gain direct access to them (the effectiveness of tactics that is possible only with access to the game code); disputed and withdrawn
- Unsportsmanlike behavior (taunting opponents during the "Genophage" Super Championship); 3-day account ban

N7: Special forces soldier:
Points: 15,999,999,999 (max)
Favorite play class: Sniper
Least Used Playable Class: Melee
Sniper Rifle Kills: 200917 since last server restart
Shotgun Kills: 3

Union Terminus:
Reward: Abolitionist (beat the entire game without killing slaves; free all slaves encountered)
Reward: Cure for the worst disease (kill at least 100 quarians)

Geth Attack: Eden Prime Charity Edition:
Donation Level: Ultra Platinum
Points: 0 (bought the game but didn't play)

Fleet and Fleet: Interactive Inter-Species Relationship Simulator: "Inspired by a blockbuster movie!"
Playing time: 75 hours, 6 minutes
Points: 15 (hopeless)

Transcription of Cerberus surveillance records

An intercepted message for the Illusive Man sent from a distant lab busy disassembling a geth salvaged from an abandoned Reaper:

Sir, deconstruction of the recovered geth is proceeding as scheduled. The protective shields prototyped during Project Overlord are in place, but we're not risking full power until the lab is cleared of all non-essential electronics. After we received word of the quarian fleet incident, the head of security doubled down on security(1), but I'm convinced we've learned enough from the aliens' mistakes.
Further reports will be sent to you as the work progresses.
Dr. Kamil, Assistant Project Manager.

(1) Reference: Recording of the last three hours of service on the quarian research ship Alareus.

Partial transcript of conversations while parsing a geth discovered by Cerberus inside an abandoned Reaper

Note: Legion was sold to Cerberus

Dr. Kamil: It's amazing that he lasted so long.
Dr. West: Geth are excellent at repairing themselves.
Pass the cutters. No, the ones with the red handles.
TO: Do you think it can be reactivated?
AT: Why not?
TO: But his spare parts are all over the laboratory!
AT: If we took it apart, we can put it back together. Assuming we didn't damage important parts in the mod... Wait, what are you doing?
TO: Sorry?
AT: Block data, idiot! Why did you bring a wireless device to the geth!
TO: It is only connected to the local network, I keep a list of spare parts there, which we ...
AT: Turn off.
TO: Now, min...
AT: Turn it off!

Mass Effect 3

The Legion will only appear in Mass Effect 3 if it survives the . Otherwise, instead of the Legion, the player will encounter its almost complete copy (or rather, a simulation) - Geth VI.

FAQ on the passage. Legion of Geta and Geta Heretics (5)

Shepard meets him on a Geth Dreadnought. From a conversation with the Legion, it turns out that its network architecture is used in order to transmit the command signal of the Reapers to all geth. After being released, the Legion will be on the Normandy, where he can be questioned about what happened to him after the fight with the Collectors, and what he thinks about the war between the quarians and the geth.

FAQ on the passage. Legion of Geta and Geta Heretics (6)

In the mission Rannoch: Geth Fighters, in order to rescue the Quarian farmships, the Legion and Shepard and the team land on where the Geth server is located. In order to disable it, the Legion connects Shepard to the geth fighter server via a virtual interface. On the promotion of the captain in the community, the Legion will give advice, as well as comment on the videos of some historical events from the past of the quarians and geth, which Shepard will open after each destruction of the Reaper code on the server cores. One of the cores will contain a recording of Shepard and the Legion shaking hands as a significant event in the history of the geth (the first organic to voluntarily cooperate with the geth after the Morning War) and when viewing this memory, the Legion will express hope for reconciliation of the geth and quarians.

FAQ on the passage. Legion of Geta and Geta Heretics (7)

After Shepard finishes and exits the capsule he/she was in during the mission, they will move towards him/her. The detachment will take up arms, but the Legion will say that during the destruction of the server data, it retained the primes, as they volunteered and are ready to help in the war against the heretic geth and the Reapers.

FAQ on the passage. Legion of Geta and Geta Heretics (8)

During the mission Priority: Rannoch Shepard (y) and the Legion will need to destroy the Reaper, who controls the geth from the planet Rannoch. After its destruction, the captain will hear on the radio from Admiral Gerrel that the Geth fleet has ceased fire and the quarians are starting to destroy the geth. The Legion suggests that Shepard download the Reaper code to all the geth so that each of them will become self-aware and given a personality.

FAQ on the passage. Legion of Geta and Geta Heretics (9)

In this situation, there are 3 possible developments:

  • The player refuses to let the Legion download the Reaper code. Then the Legion attacks Shepard (a), and tries to download the code, but Tali "Zora will prevent him from doing this and kill the Legion with a knife in the back. The Legion falls to his knees in front of Shepard (th) from the blow, and the player is given the opportunity to shoot the Legion, or or give him the opportunity to say the last words.In this case, the geth fleet is destroyed by the quarian fleet.The quarian fleet joins Shepard(u).
  • The player allows the Legion to download the Reaper code. In the course of the dialogue, Tali "Zora orders the quarian fleet to cease fire and retreat, however, Admiral Khan" Gerrel orders to continue the attack on the weakening geth fleet further. Shepard doesn't try to convince the admiral, and the Legion ends up downloading the Reaper code, but sacrifices himself for the code to take effect. In this case, the geth flotilla destroys the quarian fleet, and Tali "Zora/Shala" Raan vas Tonbai (if Tali did not survive the suicide mission), unable to bear the tragedy of the death of the entire fleet, commits suicide. The Geth fleet joins Shepard.

FAQ on the passage. Legion of Geta and Geta Heretics (10)

  • The beginning coincides with the outcome of events #2: The player allows the Reaper code to be downloaded to the Legion. In the course of the dialogue, Tali "Zora orders the quarian fleet to cease fire and retreat, however, Admiral Khan" Gerrel orders to continue the attack on the weakening geth fleet. However, Shepard still convinces the admiral, who orders the quarian fleet to cease fire. During the download of the Reaper code, the Legion sacrifices itself so that each get will have its own consciousness and personality. Both the quarian fleet and the geth fleet join Shepard(s).

FAQ on the passage. Legion of Geta and Geta Heretics (11)

"Kila se" lai.

After destroying the Reaper and possibly handing over the code, the Legion will ask the captain if the geth should die and "Does this platform have a soul?". With a favorable outcome for the geth and quarians, Tali "Zora/Shala" Raan will answer, just before the Legion shutdown, that yes, the geth have a soul.

In the service of Cerberus

If you give the Legion to Cerberus in Mass Effect 2, then in Mass Effect 3 it can be found as an enemy at the Cerberus base. It is noteworthy that it will be called the Assassin Legion, although the Getu Legion name comes up with SUZI in the scenario when the getu stays on the Normandy.

Legion Talents and Abilities

The Legion has its own unique class - .

  • Either way, the Legion will be present in Shepard's memories. Legion has a large gap in his chest from the wound, which, most likely, made him begin to think differently. The Legion did not repair the breach itself to the last, for unknown reasons.
  • When viewing historical footage in the geth community archive, in the clip where the work platform first took up arms (), Shepard will remark "this rifle looks like yours" (can be seen by making a possible upgrade of the Legion sniper rifle in Mass Effect 2, or by taking a unique copy from the Collectors' ship). The Legion hesitated and replied, "This is... an effective model."
  • After shutting down the Legion on Rannoch, EDI will be extremely "shocked" by what happened, and will notice that: "In the last conversation, the Legion called himself - I, not We."
  • The Legion was named in connection with the answer of a man possessed by demons and goes back to the New Testament, the Gospel of Mark (verse 5: 9): "And he said in response:" The Legion is my name, because we are many. , and "the geth didn't mind" The Legion mentions that it has 1183 control programs loaded in. The number 1183 is most likely a veiled reference to George Lucas' early movie THX 1138.
  • In the archives of the Shadow Broker on the Legion, there is a dossier that mentions that the Legion is an avid MMORPG fan. He played in at least five games, where he mostly won, and where he was repeatedly banned for bots and cheats.
  • Legion became the first AI to have individual self-awareness and feel truly alive. The proof of this is that he ended up calling himself "I" and not "We". In addition, before dying, he will call Tali by her name, and not "Creator of Zora", as before.
  • In the second part, during one visit to the Legion, you can see an interesting picture: he will perform a robot dance (a style borrowed from mimes and gained popularity in the 60-70s in the USA) to music, moreover, club music. True, a few seconds after the appearance of Shepard (a), he will stop. This is a definite easter egg in the game.
  • Initially, Chris L "Etoile, who worked on the image of the Legion, his appearance and way of thinking, said that the hole in the gete, the N7 armor and some of his illogical actions were the result of pressure on L" Etoile "who paid much more than me" on his words.
  • Unlike the Geth VIs, the Legion is good with organics. And the attitude of the VI is reminiscent of that of the Heretic Geth.
  • If you rewrite heretic geth in Mass Effect 2, then in Mass Effect 3, when talking to Shepard (th), Legion will say that he regrets what he did, because more geth came into contact with the Reapers.
  • In a loyalty mission, the Legion states that overwriting the virus will cause the station to transmit electromagnetic pulses at FTL, with a power of 1.21 petawatts. This is a direct reference to the movie Back to the Future. Possibly Legion is running a unix-based system. Proof of this is his dictum: "Executing sudo command" when hacking turrets in a loyalty mission.
  • In a Loyalty mission when talking to the Joker, the Legion utters a phrase translated as: "Portholes weaken the structure, the Geth don't use them." In the original, instead of the word "porthole" (porthole), the word "window" (window) is used because of the play on words, the phrase can be understood as: "Geth do not use Windows, because of its vulnerability." This is the same line spoken by Shepard in Mass Effect 3.
  • If you team up with the Legion to kill the Proto-Reaper in the Suicide Mission, the Legion will support the Ghost, citing that destroying the base will not return the dead, and saving the base can help in the fight against the Reapers.
  • Like all partners, the Legion has unique comments when taken to a team in a certain location and asked when the appropriate dialog box appears. For example, in a bar on , next to the bartender- (who poisons the human race; or , after eliminating the poisoner), he will say his opinion about nightclubs: "We do not understand the fascination of organic life forms with self-poisoning, excessive deafness and venereal diseases." In the Citadel, in the Zaker area, they will say that this place differs little in design from the geth ships, only the area is inefficiently used, because. organics need more space, and that they don't understand how organics can come to an agreement when there is so much noise and many different voices, they will say that perhaps studying representatives of the "other swarm" organic race will give more answers, and start searching the Extranet.
  • ,

The Legion is a unique geth mobile platform designed to perform tasks outside of the Veil of Perseus and interact directly with organics. For this purpose, 1,183 programs were installed on his platform, as opposed to hundreds for other platforms, allowing him to function and talk independently. The Legion's appearance has special enhancements that develop the original geth abilities and allow him to express emotions, and quite successfully at that. The plates on his head serve as his eyebrows, he uses them for the same purpose as humans - to express feelings, such as raising "eyebrows" to play surprise or interest and folding them over his forehead to show concentration.

FAQ on the passage. Legion of Geta and Geta Heretics (12)Legion

He was created and sent on the trail of Captain Shepard, who destroyed the Old Machine "Nazara", known to the rest of the galaxy as the Reaper Overlord, exploring the planets that Shepard visited - Eden Prime, Therum, Feros, Noveria, Virmire, Ilos and a lot of unmarked worlds. He eventually found the crash site of the Normandy on the planet Alchera, took a piece of Shepard's N7 armor and added it to his platform in order to repair the damage taken on Eden Prime by the Alliance soldiers. When asked why exactly Shepard's armor was used for repairs, the Legion becomes evasive, first stating that "there was a hole", and then cutting off the question, saying "no information available". But if pressed, he admits that it was the result of an illogical act that goes against the general idea of ​​geth, following which all their actions are performed as the result of precise calculation, regardless of emotions.

FAQ on the passage. Legion of Geta and Geta Heretics (13)Legion

The first encounter with the Legion occurs during the search for the identification system, on the Abandoned Reaper. He is surprised to meet Captain Shepard alive (whom he refers to as none other than Captain Shepard) and helps Shepard's squad against the Husks that have filled the dead ship. He is eventually knocked out by the Husk as the Synthetic tries to open a path to the ship's mass core. If you pick it up, you can sell the geta to Cerberus for research (after all, finding an intact geta is rare), or you can bring it aboard the Normandy and lock it under guard in the ship's AI core compartment. Shepard can then activate the geta to interrogate him.

FAQ on the passage. Legion of Geta and Geta Heretics (14)Legion

When it is discovered that the geth has no intention of showing hostility, he reveals his desire to help Shepard's mission by joining his squad. When Shepard asks him for his name, he simply answers, "Get." Unsatisfied with the answer, the Captain rephrases and asks again until the EDI intervenes, calling him Legion, quoting the New Testament, Mark 5:9 - “My name is Legion”, referring to the fact that there are hundreds of active individuals in each single mobile platform. Geth considered this to be "an apt metaphor" and has since become known as the Legion.

FAQ on the passage. Legion of Geta and Geta Heretics (15)Legion

The Legion communicates in a straightforward robotic style, often responding with one word. When he uses a full sentence, the word structure is well organized. The Legion does not see itself as one being, but as an amalgamation of many individuals who come to a common decision to take action. The Legion expresses admiration for EDI, because unlike the geth, who depend on each other to carry out their activities, EDI manages all the functions of the Normandy personally. Legion wonders how she manages to stay stable. Geth sometimes expresses his disapproval of EDI's limited capabilities and development in the ship.

FAQ on the passage. Legion of Geta and Geta Heretics (16)Legion

The Legion, if asked, can provide more information about the geth, and often takes an interest in matters of philosophy. He also discusses the war between the quarians and the geth, calling them "creators", the same way the geth refers to Tali, and other quarians he meets. The Legion, if Shepard asks, will play an audio recording obtained from the shared memory of the geth, in which one of the first geth created, confusedly asks his quarian master if he (the geth) has a soul, these are the events mentioned by Tali in Mass Effect. The Legion clarifies that this was not the first time the Geth had asked this. This was the first time the quarians were afraid of this.

FAQ on the passage. Legion of Geta and Geta Heretics (17)Legion

Loyalty

After a while, the Legion informs Shepard that the Geth are indifferent to organics. The geth who fight organic lifeforms are the "heretics" who followed the Reapers when they called out to them, the "Old Machines". The Legion will reveal that the heretics have developed a virus that will convert all other geth to the service of the Reapers and asks the Captain for help to get to the old heretic-held quarian space base in order to destroy the virus that threatens the peaceful geth. Later, Shepard discovers that the virus could serve another purpose: rewrite hostile heretic programming so that they can safely return to true geth.

FAQ on the passage. Legion of Geta and Geta Heretics (18)Legion

After both Tali and the Legion's loyalty missions are completed, they clash over quarian-developed weapons against the geth in preparation for war. If you do not use persuasion skills to resolve the conflict, one of them will lose his loyalty. Although it's worth noting that if the persuasion option isn't available, or Shepard sides with Tali, there is a special dialogue for the Hero or Renegade to regain his loyalty, and vice versa if Shepard sided with Tali.

FAQ on the passage. Legion of Geta and Geta Heretics (19)Legion

Legion voiced D.C. Douglas

Specifically, the Legion's name comes from a passage in the Gospel of Mark, in the New Testament of the Bible. The passage tells of a wandering Jesus who met a man possessed by demons. When Jesus asked the man's name, the demons in him answered: “My name is Legion, as there are many of us”. The demons asked Jesus to take them to the nearest herd of pigs instead of him driving them out. Jesus complied, and the demons caused the pigs to fall off the cliff and die.

From time to time, the Legion, with a long inactivity, begins to dance. This can happen both in the AI ​​core bay and on missions when the Legion is in Shepard's squad.

Initially, Shepard's N7 Armor was added to his appearance as a joke, but has now become an integral part of his appearance and backstory.

In the early stages of Mass Effect 2's development, the mission to recruit the Legion was not part of the main objective and could have been completed in the game much earlier. But later it was decided to link the receipt of the Reaper identification system and the recruitment of the Legion. This only required a slight change to the existing mission on the Forsaken Reaper. Evidence of this is the Legion's unique dialogue in places like Purgatory, which can be heard if a save is tweaked to make the geth available for this mission.

The Legion states that Shepard met the Sovereign on Ilos, although this actually happened on Virmire. It is still not clear if this is a plot error, or if the Legion simply has false information about the situation.

Legion as a character may be a reference to One of the Many, the player's companion from Neverwinter Nights 2: Mask of the Betrayer. One of many is the embodiment of countless souls imprisoned in one sentient being, which is similar to the principle of the programs that make up the Legion. One of many, being an undead, is seen as an enemy by most of the characters in the game, like the Legion, and receives a negative attitude from the rest of the companions.

The Legion possesses one antenna-like mount on the left shoulder, a trait shared by large bipedal geth units such as the Juggernaut, although they have two (on each shoulder) but are absent from human-sized units such as fighters. Although the exact function has not yet been revealed, it seems the mount exists to emphasize the uniqueness of the Legion.

Curiously, at one point during the suicide mission, if selected as the tech, the Legion uses the pronoun "I" instead of the "we" he always uses.

It is possible to see the Legion before its first appearance. After two Husks are killed by an unknown sniper, on the Abandoned Reaper, if you turn around and look to where the shots came from, you can see the Legion standing on a ledge. He will slowly move on as you enter the room.

Like all other members of the team, the Legion has unique dialogues that we can hear in many locations, during missions or assignments, or if a special team member is selected in the same squad as him.

The Shadow Broker has files on the Legion that can be accessed aboard his ship.

FAQ on the passage. Legion of Geta and Geta Heretics (20)Legion

Wikimedia list article

This article describes notable characters who appear in video games set in the mass effect fictional universe.

Setting

On Earth, the Systems Alliance was formed to safeguard "s humanity as it expanded to new colonies through the mass relay. Roughly ten years later, humanity made its first contact with one of the alien races, the Turians, which erupted into the First Contact War. Though casualties were small on both sides, the war was interrupted by the Citadel Council, members of three races that oversaw peacekeeping in the galaxy. Humanity was then welcomed into the collective community of extraterrestrial species, and learn that the artifacts, mass relays , and the giant station that serves as the seat of power in the galaxy, the Citadel, are all that remains of the Protheans, believed to be the pre-eminent civilization in the Milky Way galaxy but have since disappeared tens of thousands of years ago The Citadel Council welcomes humanity into the Citadel community, providing them with a Systems Alliance embassy and allowing individual members to join C-Sec, the Citadel Security forces, despite other r aces having waited for such a privilege for some time. As the newest race to join the Citadel community, humanity tends to be underestimated or looked down upon, but the Citadel Council soon invites a human to join the Spectres, elite enforcers that use both espionage and force to complete their assignments. On Earth, there is concern about how humanity is treated by these other species, and pro-human groups advocating for a humanity-first supremacist agenda begin to appear.

The three species that make up the Council include the asari, a feminine mono-gendered species who favor diplomacy, biotic abilities and guerrilla warfare tactics over raw military power; the salarians, an amphibious species who have an aptitude for technological research, espionage and unconventional warfare ; and the turians, a proud avian-like species known for their military capability and disciplined culture. besides humanity, the associate races on the Citadel include the volus, a client race of the turians who mostly make their influence felt through trade and commerce to compensate for their small and fragile suit-covered bodies; the hanar, an overly polite and philosophically inclined race of jellyfish-like entities who worship the Protheans as their progenitors with religious fervor; the reptilian drell, who loyally serve the hanar as part of a symbiotic relationship which they call the Compact; and the elcor, a species of hulking elephantine quadrupeds who preface everything they say with the intended emotion due to their lack of vocal inflection.

Other species include the krogan, a hardy and warlike reptilian race in decline due to the Krogan Genophage, a terraforming viral-weapon designed to sterilize the Krogan species and their homeworld Tuchanka; the batarians, isolationist four-eyed beings infamous for piracy and other disreputable activities; and the quarians, nomads who were forced to flee their homeworld Rannoch when their development of advanced networked artificial intelligence created the geth species which turned against their creators. Due to this, the rest of the species in Citadel-controlled space limit their reliance on artificial intelligence, using "virtual intelligence" (VIs) that lack self-awareness. Mass Effect: Andromeda also introduces the angara, an emotionally expressive species who are dependent on sunlight for sustenance, and the kett, a hostile militaristic species with dense formations of bone growing externally as armor protrusions on their bodies.

The original mass effect trilogy takes place in the 22nd century. Over the course of the trilogy, membership of the Citadel Council is expanded to include a human representative, and the galactic community come to learn that the Protheans were mostly wiped out over 50,000 years prior by the Reapers, sentient starships that normally occupy the void between the Milky Way and the Andromeda Galaxy , but appear every 50,000 years with the sole purpose to wipe out emergent organic species and any evidence of their existence. Unlike their predecessors, the Protheans had learned of the Reapers and prepared for their arrival, though they were unable to prevent their own extermination by the Reapers. Their preparations survive into the next cycle, in the form of the Crucible. The mass effect series starts as the nascent appearances of the Reapers in this cycle have occurred, beginning with the indoctrination of a rogue turian Specter, an asari Matriarch, and a "heretic" faction of geth who broke away from the True Geth Consensus to further their plans of return.

Later, the Collectors, a strange race abducting entire human colonies in Mass Effect 2 are revealed to be deformed versions of the original Protheans race, genetically mutated and extensively altered with cybernetics by the Reapers. Led by a Collector General, they are collecting humans to create a new Reaper on their masters" behest in Mass Effect 2.

Player characters

Commander Shepard

Narratively, Shepard is named the first human Specter by the Citadel Council, and given command of the SSV Normandy and its crew to complete their mission. On their first assignment, Shepard is affected by a Prothean artifact that grants them insight on the Reapers, making them the key entity to help protect the species of the Milky Way from being wiped out by the Reapers.

Jacob Taylor

Chris Thursten PC Gamers called Jacob "the worst companion" and the culmination of his romance arc "the worst moment in Mass Effect".

Randall Ezno

Pathfinder Ryder

Scott and Sara Ryder are voiced by Tom Taylorson and Fryda Wolff , respectively.

Andromeda was known for its technical issues, particularly for the awkward facial animations of some of its characters; notably, the default face for Sara Ryder received negative reception from fans prior to and after the game's launch, attracting comments such as "It"s a perfect representation of the uncanny valley" and a "robot-like model that had dead eyes syndrome "prior to a patch fix released in early April 2017.

squad members

mass effect Trilogy

Kaidan Alenko

Kaidan Alenko is a human Alliance Navy officer with biotic powers, who serves aboard the SSV Normandy as Staff Lieutenant and head of the ship"s Marine detail. As with Ashley, Kaidan may die depending on the player"s choice. If Kaidan survives, he returns in a cameo in Mass Effect 2 and as a full squad member in 3, where he has been promoted to Specter status, attains the rank of Major and commands the 1st Special Operations Biotic Company, a covert operations unit. He is a potential romance option for a female Shepard throughout the entire trilogy, and for a male Shepard only in Mass Effect 3.

Ashley Williams

Gunnery Chief Ashley Williams is a human Alliance Marine, who becomes part of Shepard's squad during the first observed Reaper attack in the first game. In a late-game choice in the first mass effect, the player must choose whether to save Ashley or Kaidan; this choice leads to the other character's death. If Ashley is saved, she will return in a cameo in Mass Effect 2 and as a member of Shepard's squad for Mass Effect 3, where she has been promoted to Specter status, and attains the rank of Lieutenant Commander. She is a potential romance option for a male Shepard throughout the entire trilogy.

Chris Thursten called Ashley more then a sidekick and "one of the most substantially well-rounded characters in the series and one of the few that doesn't need Shepard to step in and fix her life". Thursten noted that Ashley could have been the main character if she was wrenched away from the Prothean beacon in the first mass effect. IGN included the Virmire Decision in Mass Effect 1 in their list of 13 Best Mass Effect Moments.

Garrus Vakarian

Garrus Vakarian is a male turian who serves as a squad mate in all three of the games. Garrus is initially a C-Sec officer who joins up with Shepard to escape from all the "red tape" in his job but becomes a vigilante under the alias Archangel on Omega in Mass Effect 2 before his squad is killed. Garrus is a potential romance option for a female Shepard in 2. In Mass Effect 3 he leads a "Reaper task force" for the Turians 2 if he was Shepard's paramour. The character is also the star of the third issue of Mass Effect: Homeworlds.

Garrus's blue-and-black armor color scheme was kept consistent throughout the series, as was his visor, although gray was added in the third game to reflect his new rank. While the developers were initially worried Garrus and the other alien characters would not prove emotionally compelling, fan feedback surprised them and so he was added as a romance option in 2 and 3.

Tali Zorah nar Rayya

Tali"Zorah nar Rayya, also known as Tali by her associates, is the first quarian character to appear in the series. She is a squad mate in each of the three games. While she is known as a genius in the field of mechanical engineering .as the daughter of Admiral Rael"Zorah there is much pressure for Tali to excel. In the first game, she is on her Pilgrimage, before handing Shepard incriminating evidence about Saren and joining their crew. In the second game, now Tali"Zorah Vas Neema, where she joins Shepard on a suicide mission to rescue human colonists from the Collectors, and she is a potential romance option for a male Shepard. If she survives the suicide mission, she will appear as a member of the quarian Admiralty Board in Mass Effect 3, with the option to continue their relationship from 2 if she was Shepard's paramour. If Shepard sides with the geth over the quarians during the latter's attempt to retake Rannoch, she will commit suicide after witnessing the annihilation of the quarian Migrant Fleet.

Tali is voiced by Ash Sroka, also cred as "Liz Sroka".

She has received a positive reception, placing on several "top character" lists. Much discussion was held about what her face could look like; however, once the face was revealed, it garnered criticism, specifically for being a redone stock photo .

Urdnot Wrex

A famous bounty hunter and mercenary, Wrex is among the last of the krogan Battle Masters. They are rare individuals who can combine biotic abilities with advanced weaponry and tactics. Wrex quickly gained fame for his battle powers and became a leader of one of the smaller Urdnot tribes at a very young age. To date, Wrex is the youngest krogan to be granted the honor in 1,000 years. Following the krogan genophage, Wrex turned his back on his people when his father, a krogan warlord who wanted to resume the war, betrayed and attempted to kill him after a feigned attempt at reconciliation. Wrex escaped, though not before taking his father's life in retaliation. During the past three centuries, Wrex has worked as a bodyguard, mercenary, soldier and a bounty hunter. Wrex's design remained similar throughout the mass effect series.

Liara T'Soni

Miranda Lawson

Miranda Lawson is an officer of the pro-human group Cerberus, first appearing in Mass Effect Galaxy and then serving as a squad mate in Mass Effect 2. In addition to these, the character also makes an appearance in the Mass Effect: Redemption comic series and in Mass Effect 3(provided the player does not import a save where she dies). She is revealed to have been genetically designed by her father to be perfect and ran away from home to join Cerberus. Lawson is leader of Cerberus" Lazarus Cell, tasked with reviving Commander Shepard. Aboard the Normandy SR-2, she is Shepard's second-in-command and Executive Officer, and files mission reports directly to the Illusive Man.

Miranda Lawson is voiced by and modeled after actress Yvonne Strahovski .

Mordin Solus

Mordin Solus is a salarian scientist, brilliant yet also a competent soldier due to his membership in the salarian Special Tasks Group earlier in his life, Mordin Solus possesses a hyperactive and eccentric personality, a rapid and stilted manner of speaking, and (as with all salarians) a flawless autobiographical and eidetic memory. He was a key member in the science team that researched the remodification of the Krogan Genophage, an action that he feels guilty about but considers the best possible solution to a once growing problem. Mordin believes in acting in the best interests of the galaxy; his scientific work is governed by strong moral standards and unquestionable respect for all forms of life.

The character returns in Mass Effect 3, providing he survived the suicide mission in the previous game. After defeating the Collectors, Mordin returned to STG as a special consultant, while also working as an inside source for Clan Urdnot. If Maelon's research data was saved, he uses it to aid in the treatment of the surviving female krogan codenamed Eve, the only survivor of his student's experiments. He is encountered on the salarian homeworld, Sur"Kesh, when Shepard is sent there to aid in the evacuation of the female.

Mordin Solus is voiced by Michael Beattie in Mass Effect 2, and by William Salyers in Mass Effect 3.

He has received a positive reception, with Jose Otero of 1UP.com writing an article on him being "awesome", receiving nominations for three "Best New Character" awards, and appearing in numerous "top character" lists.

Jack

The product of a Cerberus experiment to enhance human biotic ability, Jack (designated "Subject Zero" by Cerberus) was orphaned at an early age and subjected to torturous experimentation under Cerberus. Molded by forces entirely out of her control and rendered a literal psychopath by her tormentors, Jack grew up knowing only pain and isolation and with little recourse beyond using her potent biotic powers to kill anyone who have hurt her. Shepard may recruit Jack from the prison facility that she is confined in to join the suicide mission against the collector, though she comes across as antisocial and psychopathic in temperament. She is a potential romance option for a male Shepard in Mass Effect 2.

Jack appears in Mass Effect 3, if she survives the events of suicide mission in Mass Effect 2, with the option to continue their relationship from 2 if she was Shepard's paramour. After defeating the Collectors, she is approached by the Systems Alliance and was offered a teaching position at the Jon Grissom Academy's Ascension Project to train biotic students. She is present during the Cerberus attack on the station, defending her students from being captured. With Shepard's help, she, , and the students managed to escape. Shepard may decide to have the students support the Alliance's 103rd Marine Division, or send the students to war as a biotic artillery unit.

PC Gamers staff notes that the character of Jack had been criticized for filling out the edgy archetype, "a would-be villain with a deeply vulnerable side". While one staff member thinks Jack "would have been bad in a mid-"90s THQ game", another staff member was of the view that there is substance to the archetype that Jack fits into, and that the character has "earned the right to be as edgy and emotional as she likes". IGN included the moment Jack displays her evolution as a character in their list of 13 Best mass effect moments.

Grunt

Grunt is a tank-bred genetically engineered super-krogan that can be recruited as a squad member.

Initially, Shepard is meant to recruit Okeer, a krogan warlord and radical scientist who has been developing a small army of krogan to weather the Genophage. When Shepard arrives to recruit him, Okeer is working for the Blue Suns mercenary group, but was betrayed by the latter. Though Shepard and crew defeat the Blue Suns leader, it is too late to save Okeer, who leaves Shepard with a tank containing his "legacy", his "perfect krogan". If and when Shepard decides to awaken him, the krogan recalls Okeer"s last words and chooses one of them, "Grunt", as his name. While initially hostile towards Shepard, Grunt may be recruited as a squad mate for Shepard. Grunt appears in Mass Effect 3 in a small role, provided if he survives the events of the suicide mission in Mass Effect 2.

PC Gamer ranked him 11th on their best mass effect companion list, concluding that while there is not much to the character "beyond punching things and talking about fighting", dealing with Grunt could be a "refreshing change from the philosophizing and soul-searching of the rest of the crew."

Samara

A nearly thousand-year-old Asari Justicar, Samara is a member of a highly respected and feared monastic order. She is the only character who deals with moral absolutes in the mass effect series, due to her strictly rigid adherence to the Justicar Code. Samara is on a quest to track down her fugitive daughter Morinth; if Shepard chooses to participate in her quest, they will have to make the decision between Samara dying or killing Morinth. Shepard meets Samara on Illium, where she is found investigating the Eclipse mercenary group who smuggled her daughter off-world. Samara will join Shepard for the suicide mission at the conclusion of the investigation. Shepard will acknowledge Shepard if flirted with, though she will not reciprocate.

Samara returns in a small role in Mass Effect 3, providing she survived the suicide mission in Mass Effect 2. In Mass Effect 3 he attempts to fulfill her oath by executing her only living daughter, who is also Ardat-Yakshi like Morinth and forbidden from leaving an asari monastery, and if she fails to do so she may attempt to commit suicide.

Samara is voiced by Maggie Baird. Her face was modeled after Rana McAnear.

Morinth is the fugitive daughter of Samara. She is an Ardat-Yakshi, asari who are born with an inherited trait, which kills their mates during sexual encounters by burning out their nervous systems. Morinth joins Shepard if she is assisted with trapping Samara so that Morinth can execute her. She will then disguise herself as her mother and takes her place in Shepard's plans squad, so that only Shepard knows of Samara's death. Shepard may choose to flirt and mate with Morinth, although it will result in his or her death. If Morinth survives the events of Mass Effect 2, she will appear in mass effect as an indoctrinated husk-like enemy type known as a banshee.

PC Gamers staff considers Morinth to be a poor replacement for her mother, "the more interesting and conflicted justicar". She is rated better as an antagonist instead, the "cat-and-mouse game of catching Morinth" being lauded as one of Mass Effect 2's most exciting moments.

Thane Krios

Thane is a mysterious drell assassin who is terminally ill from a disease known as Kepral's Syndrome, which is exclusive to drell due to their physiology. While a coldblooded killer, Thane possesses a conscience that struggles against his own profession. Shepard may recruit him on the asari-dominated world of Ilium At the time of his recruitment, Thane states he has nothing left to lose, and he hopes to right many wrongs he has found in the galaxy before his death. a female Shepard.

Thane returns in Mass Effect 3 he provided to survive the events of Mass Effect 2, with the option to continue their relationship from 2 if he was Shepard's paramour, though the player will not receive the Paramour achievement in 3. Thane may play a role in the narrative depending on the player's prior decisions, but will ultimately succumb to his wounds from Kai Leng if he plays a role in preventing the assassination of a Citadel councilor , or to Kepral's Syndrome.

Thane is ranked the fifth best mass effect companion by PC Gamer staff. Tom Marks cited the internal conflict present in Thane which makes him compelling as a sidekick, calling him the "personification of Shepard's own Paragon and Renegade choices, and is the literal representation of their team marching slowly towards almost certain death". He also praised Thane's "gravelly voice", while another staff member rated the character for his perceived sex appeal.

Legion

Zaeed Massani

Zaeed is a human bounty hunter who is available through the DLC Zaeed - The Price of Revenge. He holds the reputation as the galaxy's most feared bounty hunter and co-founder of the Blue Suns mercenary group. He joins Shepherd for the suicide mission. Zaeed Massani returns in Mass Effect 3 with a small role, provided he survives the events of Mass Effect 2.

Zaeed is voiced by Robin Sachs.

PC Gamers staff member Wes complained about Zaeed"s characterization and his ineffectiveness as a squad mate, calling him a "less interesting retread of KotOR"s Mandalorian Canderous Ordo ".

Kasumi Goto

Kasumi is a master thief who is made available through the DLC, Mass Effect 2: Kasumi - Stolen Memory. She joins Shepherd for the suicide mission in Mass Effect 2 and requests his help in retrieving the memory box of her lover. Kasumi returns in Mass Effect 3 with a small role, provided her eponymous DLC was played and she survives the events of Mass Effect 2.

Kasumi Goto is voiced by Kim Hoy.

PC Gamers staff member Samuel called Kasumi one of more visually interesting mass effect squad mates, and praised Kasumi as his favorite mass effect series DLC.

James Vega

Lieutenant James Vega is a human Systems Alliance Marine and Shepard's squad member in Mass Effect 3. James Vega was tasked to escort Shepard to an Alliance defense committee hearing, however the hearing is interrupted when the Reapers attack Earth. Vega and Ashley or Kaidan, depending on who survived Virmire, retrieve the Normandy SR-2 and pick Shepard up from Earth. The character was known early in Mass Effect 3's development as "James Sanders" ; Sanders is revealed to be his birth surname in the first issue of the comic series, Mass Effect: Homeworlds.

James Vega is the main focus of the mass effect anime movie, Mass Effect: Paragon Lost. Early in his career, Vega was stationed on the remote colony of Fehl Prime with Delta Squad, an Alliance special forces unit. When the Collectors attack, determined to capture the population, Vega and his squad were tasked with protecting the civilians.

EDI

EDI is an AI entity who first appears in Mass Effect 2 as the Normandy SR-2"s artificial intelligence . Her name stands for "Enhanced Defense Intelligence", and is represented visually by a holographic blue sphere and an aurally feminine voice. In Mass Effect 3, Shepard's team recovers a Cerberus synthetic to be analyzed. EDI assists in doing so, and in the process, struggled with the synthetic, but gained control of its platform in the process, allowing her to accompany Shepard as a squad mate on missions Now possessing a physical body and with her sentience and humanlike characteristics, her relationship with Joker develops further, and, if Shepard supports the idea, the two may start a romantic relationship. behaviors so that she can better understand human psychology and, in a sense, become more human herself.

Fenlon from PC Gamers was disturbed by BioWare's decision to give EDI a sexy robot body and involving the character in a romance subplot with Joker, but conceded that EDI "might have had some fine dialogue and ruminations on what it means to be human", ranking her the tenth best mass effect companion.

Javik

Javik is voiced by Ike Amadi.

Fenlon from PC Gamers claimed that it reflects poorly on Bioware that the one character who could offer significant insight into Prothean race, culture and history was locked behind a paywall as DLC content, even if he is not pivotal to the plot of Mass Effect 3. John Jacques from Gamerant praised Javik for being "one of the most entertaining and effective squad members" and the From Ashes content offered "some of the most interesting cutscenes from the entire game".

Mass Effect: Andromeda

Cora Harper

Cora Harper is a human biotic commando and operations specialist in charge of the Pathfinder team's ground missions. She began a career in the Alliance military, before serving with an Asari commando unit as part of a Council inter-species integration scheme. She is second-in-command of the human Pathfinder team and meant to be Alec Ryder's appointed successor as Pathfinder.

Liam Costa

Liam Kosta is a human security and crisis response specialist for the Pathfinder team, and was “hand-picked” by Alec Ryder due to his multidisciplinary skills. Liam is a romance option for a female Pathfinder.

Vetra Nyx

Vetra Nyx is from the turian homeworld of Palaven and a well traveled drifter, who at some point "drifted into the wrong crowd". She has well honed street smarts and adaptability from years of working with smugglers and mercenaries, and is fiercely loyal once her trust is earned. Vetra is a romance option for a Pathfinder of either gender.

Pelessaria "Peebee" B" Sayle

Pelessaria B "Sayle, better known by her nickname Peebee is a rogue-ish young academic from Port Lerama, capital of the planet Hyetiana, a hub for asari science and education. She has developed an obsessive interest in studying the ruins and technology of a synthetic race known as the Remnant, which the Pathfinder encounters throughout the Heleus Cluster. She is considered to be an atypical member of asari culture, “pathologically independent”, and has little regard for rules or teamwork. who competes with Peebee in her search for Remnant technology.

Nakmor Drack

Nakmor Drack is a veteran krogan warrior who has well over 1,400 years of life experience as a soldier, mercenary, and occasional pirate in the Milky Way galaxy. He is vocal about the genophage and the Citadel community's treatment of his species. Unlike other members of the Nakmor clan, he is loyal to the Nexus, the seat of government and power for the Andromeda Initiative, and to his granddaughter, Nakmor Kesh, who serves as the station's superintendent. Drack's preferred weapon is a "Ruzad" shotgun, and his favorite ability is Blood Rage, which "enhances his melee damage, damage resistance, and health regeneration".

Jaal Ama Darav

Jaal Ama Darav is an angara, a species native to the Heleus Cluster in the Andromeda galaxy, who are noted for being "very free with their emotions". He is a high ranking member of the Angaran Resistance who are at war with the kett, and joins the Pathfinder's team as a liaison between the Andromeda Initiative and the resistance fighters. Jaal's preferred weapon is a sniper rifle. He is a romance option for a Pathfinder of either gender.

Antagonists

The Reapers

The Reapers are a highly-advanced machine race of synthetic-organic starships, and the overarching antagonists of the original mass effect trilogy. The Reapers reside in dark space: the vast, mostly starless space between galaxies. They hibernate in a dark space and remain dormant for a cycle of fifty thousand years, before returning to the Milky Way galaxy.

The Reapers" origins began more then one billion years before the events of the mass effect series, when the Milky Way galaxy were controlled by a species called the Leviathans. Observing a repeating cycle in which their contemporary civilizations would collapse after creating synthetic lifeforms that turn on their creators, the leviathans seek to break this cycle by, ironically, creating a synthetic intelligence called the Catalyst. The Catalyst was intended to bridge the differences between organic and artificial life, and to preserve organic species at any cost. The Catalyst eventually came to a conclusion that conflict is inevitable, and decided to achieve this by harvesting organic civilizations at their peak, shortly before they are responsible for their own downfalls, and absorbing their genetic material into new lifeforms that it can maintain and preserve forever . The Catalyst begins with its own creators, the Leviathans, transforming them into the first Reapers and beginning the war its creators had tried to avoid.

As part of their perpetual plan for the galaxy's organic species, the Reapers set up the Citadel and created the docile Keepers as its caretakers; it is in fact a giant Mass Relay, the mass transit devices ships used to traverse the galaxy. The Reapers allow organic life to develop, with the Citadel serving its purpose as a hub for the intergalactic species of the Milky Way galaxy, for 50,000 years before they come through the Citadel from dark space to harvest it. process known as indoctrination; each Reaper possesses some kind of mechanism which subtly influences the minds of any organic individual in range over time, gradually rendering them incapable of independent thought. The Reapers sometimes alter their servants into "husks", mindless synthetic-organic shadows of their former selves.

Notable individual Reapers include Sovereign, the first Reaper to be witnessed by any living sentient being after the Protheans became extinct, who declared itself the vanguard of a looming, unstoppable Reaper invasion ; and Harbinger, the Reaper manipulating the Collector faction in Mass Effect 2, and leader of the Reaper invasion on Earth in Mass Effect 3.

Evan Narcisse from Gizmodo ranked the conversation with Sovereign at Virmire as one of his favorite moments, noting that was the moment mass effect went from being a generic sci fi story to becoming "a story about the larger existential threat that the universe faced". To Sal Basille from Ugo, the first time a Husk is detached from a pillar made from Reaper technology and charges at Shepard is one of Mass Effect's shocking moments. He noted that this moment, as well as another shocking moment when Sovereign reveals the truth about the Reapers and Protheans to Shepard, set a defining tone for mass effect and it is not a simple "lasers set to stun" space game.

Saren Arterius

Saren Arterius is a turian Specter, an elite operative who represented the Citadel council and operated above the law, and one of the two main antagonists of the first mass effect game . He first appears in the novel Mass Effect: Revelation Prior to the events of the mass effect series, Saren takes command of a geth faction through the use of a Reaper known as Sovereign. With a machine army at his command, he uses them to both do his bidding and oppose Shepard across the story of the mass effect video game. Saren's main base is situated on the planet Virmire, where he is conducting experiments such as a cure for the Krogan Genophage ; determination to destroy Saren's base, and thus the cure with it, causes a rift between Shepard and Wrex which may be resolved by the player in a number of ways. Throughout the course of the game, the Reaper slowly began to manipulate Saren through subtle subliminal messages into helping it bring back the Reapers. During the geth invasion of the Citadel, Saren uses the Prothean Conduit to gain access to the Citadel to allow Sovereign to activate the Citadel Mass Relay. The player can then either attempt to kill Saren or appeal to Saren to fight his indoctrination, which if successful will prompt him to commit suicide . Shepard later has to fight a revived and mutated Saren, who is possessed by Sovereign through his grafted cybernetics. Upon defeat of the Sovereign-manipulated Saren, Sovereign itself loses its defenses and is destroyed.

IGN included the moment Saren commits suicide in their list of 13 Best mass effect moments.

Matriarch Benezia

Donnel Udina

Donnel Udina first appears in the original mass effect as the human ambassador based in the Citadel; by the events of Mass Effect 3, he is the representative for humanity in the Citadel Council. Udina is depicted as a self-serving politician who has an antagonistic relationship with Shepard throughout the mass effect series. In Mass Effect 3, Udina allies with Cerberus to stage a coup in an attempt to overthrow his fellow Councillors, but he is killed when the coup fails.

The Illusive Man

The Illusive Man leads the series" pro-human group, Cerberus. He wears an open suit that connotes both futuristic style and the "casual swagger of a charming billionaire". His eye implants make him appear slightly inhuman. He is normally seen in an empty office with no indication of his living arrangements.

The Shadow Broker

The Shadow Broker is the elusive and enigmatic head of an expansive organization which trades in data and information, always selling to the highest bidder. The Shadow Broker's identity is unknown to the general public and always operates through an agent. In mass effect Tali wanted to trade evidence incriminating Saren to the Shadow Broker in exchange for a safe place to hide; the Broker sends a thug named Fist to deal with her, although he later dispatches Wrex to eliminate Fist, who had turned traitor. Other notable agents of the Broker include the volus financial adviser Barla Von, and Wilson, assistant in the Lazarus Project who joins Shepard as a temporary squad mate on Lazarus Station in Mass Effect 2.

Following the events of Mass Effect: Redemption, Liara pursues the Shadow Broker for revenge over her friend Feron's imprisonment and torture. In Mass Effect 2: Lair of the Shadow Broker, Liara survives an assassination attempt by an agent of the Broker, a rogue Specter named Tela Vasir. She then travels to the Shadow Broker Base on the planet Hagalaz with Shepard, where they confront the Shadow Broker, who is revealed to be a member of a pre-spaceflight race called the yahg. They killed the Broker following a boss fight , and Liara succeeds him as the new Shadow Broker.

IGN included the moment Shepard meets the Shadow Broker in their list of 13 Best mass effect moments.

Dr. Amanda Kenson

Dr. Amanda Kenson is a human scientist known for her groundbreaking discoveries on the origins of the mass relays. She appears as a deep cover agent in the Mass Effect 2 DLC Arrival, and is saved from batarian captivity by Shepard on her friend Admiral Hackett's behest. She joins Shepard as a temporary squad mate afterwards and claims to have found evidence of an imminent Reaper invasion, revealing that her team have set a massive asteroid to collide into a mass relay located within the Bahak system in batarian space in order to slow the Reapers" arrival. Shepard has to stop Kenson from interrupting the asteroid"s course after her entire team is revealed to have been indoctrinated by the Reapers, culminating in Dr. Kenson killing herself after detonating an explosive device. Shepard"s action of facilitating the destruction of the Bahak system"s mass relay in order to delay the Reapers" invasion resulted in the loss of over three houndred thousand batarian lives, which leads to their imprisonment and impending trial in the beginning of Mass Effect 3.

Kai Leng

Kai Leng is a former lieutenant N7 marine and Cerberus assassin, who first appears in the novel Mass Effect: Retribution, as well as its subsequent sequels. Kai Leng is the Illusive Man's most trusted agent, who used him as his best infiltration and wet-work operative for over a decade. Kai Leng appears in Mass Effect 3 as one of the game "s main antagonists, equipped with cybernetic upgrades to compensate for his injuries he sustained in Retribution. He was among the forces deployed during Udina's coup on the Citadel Council, and will succeed in assassinating the salarian councilor unless or are available in Mass Effect 3 to intervene. Kai Leng is next encountered on the asari homeworld Thessia, where he successfully claims an ancient Prothean-made VI from the asari on the Illusive Man's orders. Shepard's final encounter with Kai Leng is in the Illusive Man's observation deck on Cronos Station. Despite his lethal skills, he is unable to overwhelm Shepard, and is wounded. He later retrieves his blade and makes a final attempt to kill the Commander from behind. At that moment, Shepard detects him and counters his attack, finishing him off with an omni-blade.

IGN included the moment Shepard executes Kai Leng in their list of 13 Best mass effect moments.

Oleg Petrovsky

Oleg Petrovsky is a general of Cerberus" armed forces, who first appears in the comic Mass Effect: Invasion. He is the main antagonist of the Mass Effect 3 DLC Omega, where he has seized control of the Omega space station from the asari pirate Aria T"Loak using adjutants, a type of husk-like creature engineered by Cerberus through co-opting Reaper technology.

Maya Brooks

Maya Brooks is the alias of a former Cerberus operative who serves as the main antagonist of the story campaign of the Mass Effect 3 DLC Citadel; she initially presents herself to Shepard as a Systems Alliance staff analyst. She is also responsible for sabotaging Lazarus Station, which housed the Lazarus Project that brought Shepard back from the dead, in order to steal a dormant clone of Shepard. Her actions led to the sequence of events following Shepard's awakening from a coma in Mass Effect 2. She later appears in a 13-issue comic book series starring most of Shepard's squad mates in the original trilogy, Mass Effect Foundation, framed as reconnaissance by Brooks as the point-of-view character .

The Archon

The Archon is the leader of the kett, and the main antagonist of Mass Effect Andromeda.

Other Characters

mass effect Trilogy

Jeff "Joker" Moreau

Jeff Moreau, better known by his nickname "Joker", is the human pilot of the Normandy, and is voiced by Seth Green . Joker is handicapped and has limited mobility due to suffering from osteogenesis imperfecta , but makes up for being a skilled pilot, as well as a sarcastic foil to Shepard. In Mass Effect 2 Joker briefly becomes a playable character when the Collectors invade the Normandy to capture its crew in the absence of Shepard and the squad. He can develop a romantic relationship with EDI in Mass Effect 3 if given some help from Shepard.

David Anderson

Captain David Anderson is the protagonist of the novel Mass Effect: Revelation and Shepard's mentor throughout the mass effect trilogy. He is also the love interest of Kahlee Sanders. By the events of Mass Effect 3 he is promoted to the rank of Admiral of the Systems Allance navy, and joins Shepard as a temporary squad mate early in the game during the early stages of the Reaper invasion.

IGN included the Finale in Mass Effect 3, where Shepard shares an emotional scene with Anderson and the Illusive man, in their list of 13 Best Mass Effect Moments.

Kahlee Sanders

Dr. Chakwas

Dr. Karin Chakwas is a recurring character in the mass effect series as the human doctor of the SSV Normandy, and later the Normandy SR-2. Dr. Chakwas survives the destruction of the SSV Normandy in Mass Effect 2, and later accepts Cerberus" offer to join Shepard in their fight against the Collectors, getting a position on the Normandy SR-2 as the ship's Chief Medical Officer. Dr. Chakwas returns in Mass Effect 3, provided she survives the suicide mission in Mass Effect 2. She may be recruited back to the Normandy, or be convinced to stay at the Citadel and assist in the war effort.

Khalisah al-Jilani

Khalisah bint sinan al-Jilani is a human reporter from Westerlund News. She appears in all three games as a reporter who employs a belligerent line of questioning whenever she is granted an opportunity to interview Shepard. She also appears in Mass Effect Andromeda: Initiation, a prequel novel to Mass Effect: Andromeda.

Kirrahe

Captain Kirrahe was the Salarian Special Tasks Group (STG) intelligence officer who uncovered Saren's facility on Virmire, and fights alongside Shepard's squad during the assault. If he survives the battle, he will be promoted to Major and appears in Mass Effect 3 as an ally at various instances.

Steven Hackett

Steven Hackett is an Admiral of the Earth Systems Alliance Navy's Fifth Fleet. He first appears as a minor character in mass effect; by the events of Mass Effect 3, he is the commander-in-chief of the entire Alliance Armed Forces.

Kelly Chambers

Kelly Chambers is Shepard's yeoman on the Normandy SR-2in Mass Effect 2. Her primary job on the Normandy is to keep Commander Shepard notified of new e-mails and pass on meeting requests from Shepard's squad mates. In addition, Kelly utilizes her degree in psychology to provides counseling support and monitors the psychological state of Shepard and the crew. She is a romance option for a male or female Shepard, but does not grant the "Paramour" achievement. Mass Effect 2, she will appear in Mass Effect 3. She informs Shepard that she is on the run from Cerberus, her former employers. Shepard may ask her to continue assisting with the war effort, or go into hiding.

Patrick Lee from AV Club brought up Chambers" potential fate in Mass Effect 3 as an example where a Paragon-aligned Shepard is "not a saintly warrior-poet whose every decision is ethically and practically airtight".

Aria T'Loak

Aria T"Loak, also known as "the Pirate Queen", is an asari organized crime boss who serves as the de facto ruler of Omega Station, an important hub in the lawless Terminus Systems. She owns the Afterlife Club, which serves as the station's central hub. Her first chronological appearance is in Mass Effect: Incursion, an 8-page prequel comic to Mass effect 2. She then makes a cameo in Mass Effect: Redemption, briefly assisting Liara's search for the missing Shepard. In Mass Effect 2, Aria provides Shepard with information on Omega. She then appears in Mass Effect: Retribution, and in the Mass Effect 3 DLC Omega, she appears as a temporary squad mate who wields powerful biotic abilities.

Armando Owen Bailey

Captain Armando-Owen Bailey is a human C-Sec officer stationed in the Zakera Ward of the Citadel in Mass Effect 2. In Mass Effect 3, he is promoted to C-Sec Commander in-charge of C-Sec operations of the Citadel Embassies quarters. He is a mostly upstanding officer, but is pragmatic enough to bend the rules if it's more convenient or rewarding for him.

Samantha Traynor

Communications Specialist Samantha Traynor appears In Mass Effect 3, serving in a similar role to that of her predecessor, Yeoman Kelly Chambers in Normandy SR-2 as well as managing Shepard's war map. Traynor is a lesbian and as such is available romantically for a female Shepard only.

Steve Cortez

Lieutenant Steve Cortez is an Alliance procurement specialist aboard the Normandy SR-2 in Mass Effect 3, and also serves as the Normandy's UT-47A Kodiak shuttle pilot that transports Shepard and the squad to mission locations. Recently widowed after the death of his husband, Cortez is helped through his grief by Shepard, and eventually may become an optional romance for a male Shepard.

Diana Allers

Diana Allers is a human Alliance News Network war correspondent and regular on the Alliance News Network"s "Battlespace" in Mass Effect 3. She is a romance option for a male or female Shepard, but does not grant the "Paramour" achievement.

Diana Allers is voiced by Jessica Chobot; the character is modelled in her likeness, which has attracted criticism from gaming journalists.

Nyreen Kandros

Nyreen Kandros is a Cabal Huntress and turian leader of the Talons mercenary organization on Omega, who joins Shepard as a temporary squad mate in the Mass Effect 3 DLC Omega. She utilizes a mixture of biotic and tech powers, and has a complicated history with . Nyreen fights to free the people of Omega station who have been enslaved by the human supremacist group Cerberus.

Mass Effect: Andromeda

Alec Ryder

Alec Ryder is a character in Mass Effect: Andromeda and the father of Scott and Sara Ryder. A veteran of galactic exploration, Ryder was a member of the original team that traveled through the Charon mass relay which marked the first step of Humanity's expansion into the galactic community. He is later accepted for Interplanetary Combatives Training which he completes and is subsequently awarded his N7 designation. A veteran of the First Contact War, Ryder became interested in the use of Artificial Intelligence as a method to help human advancement, however such research and experimentation is illegal under Citadel law. discharged from the Systems Alliance military.

SAM

SAM, which stands for Simulated Adaptive Matrix, is an AI designed by Alec Ryder and was connected to him; he later passes on the connection to his child who succeeds him as the human Pathfinder. SAM is permanently connected to the Pathfinder, and sees and feels as they do via a neural link, which was originally created by Alec's wife Dr. Elen Ryder. SAM handles a number of tasks as well as assists the Tempest's crew from its node in the Hyperion arc. Through the neural link and a quantum entanglement communication system, SAM can provide the Pathfinder with support in the form of “situational awareness, problem solving and even tactical enhancements”. SAM's computing power also enhances the Pathfinder"s combat abilities in the form of six "profiles", which in gameplay terms is analogous to the class system from the original mass effect trilogy.

Dr. Lexi T'Perro

Dr. Lexi T "Perro is the asari doctor on the human ark ship Hyperion, who is later transferred to the Tempest as the resident doctor. She checks on one of the Ryder siblings, who would go on to become the next human Pathfinder, after they are Lexi monitors the Pathfinder team's physical and mental wellbeing, and provides general advice to the Pathfinder.

Kallo Jath

Kallo Jath is the Salarian pilot of the Tempest and one of its co-designers. He narrates the Andromeda Initiative's introductory briefing to the ND1 Nomad and Tempest vehicles.

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